The particle effect when the flag hits the top of the flagpole differs between games.Both buttons allow you to enter pipes, though. Pause Menu background is a checkerboard design instead of a solid yellow color.Sound effects for when coins are revealed are not present.When tallying up the remaining time, the Clear Time is not shown.The demo has five red stars, while the final game has a halo and sparkles come out from the top of the flagpole. Adjusting the 3D slider while in the Pause Menu only affects the checkerboard overlay.The "Pause" text flashes faster in the demo than in the final.As well, this checkerboard pattern is applied translucently on the top screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |